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大家好,我是云飞扬,今天我收集了一些国外主播关于部落图层的一些详细介绍, 下面我们一起去看一下另一类主播对于防疫监督的指导。 this will finally allow players of all town hall levels to come together build and fight together as a clan speaking of all town hall levels you must be at least a town hall six in order to enter the clan capital plus you must be at least in a level to plan to access the clan capital, but if you see the airship floating at the bottom of your screen then that means you can now visit the clan capital, but hold up what is the floating island next to the airship well that is called the forge and that is where you can make capital gold this is important because the capital gold is what's required to upgrade buildings in the new plank capital there are three ways to earn capital gold one through the forge which i explained just a bit two capital rate weekends which we will share in a future sneak peek and three season challenges and special events which will be in game events to complete and earn capital gold, but let's talk about the forge right now once you click the forge it will give you the ability craft capital gold, but you may ask yourself are all these lots available for every town hall well, the answer is no as you see here extra crafting slots will open starting at town hall nine through townl fourteen if you're a town hall six then you will only be able to collect the daily capital gold every twenty four hours offer to you, but let's start crafting some capital gold and you notice you have a few options available either gold, elixir, dark elixir or even builder base resources you must be a builder base level eight in order to use those resources for capital gold crafting so that that can be a problem for players who may have not upgraded their builder base, but then again it requires one point a million builder gold and elixir to start crafting, but it will also require a free builder yes, you need a builder free for every capital gold craft if you're out of builders you will not be able to craft capital gold what about lower town hall starting at town hall? nine you'll unlock one crafting option? which will only yield you one thousand capital gold for three million loop, but you also can't start using dark elixir to craft capital gold until you are channel thirteen, but this process can be sped up using a builder potion, but most importantly there is no cancel button when you start crafting, so you either have to wait until a finish crafting or spend gems to finish it to free up your builder if you need to use them again now that we learned what capital gold is what can we use it to upgrade well, we must use it in the clan capital so let's now take the airship to the clan capital welcome to the clan capital you'll notice immediately at the top is the capital peak followed by all the locked buildings which are the capital districts in order to unlock those we must upgrade our capital peak so let's do that we initially start off with a few defenses here, but the main building is the capital this is where our capital gold comes in you'll notice at the start there are two ruins which you must rebuild so let's do that if you notice at the top right of the screen it shows my total capital gold available, since i have more capital gold available than required for this ruin then i can instantly finish this upgrade yes, upgrades in the clank capital, don't take any time it only requires the resources and they will instantly finish once everything has been contributed now that we upgraded both ruins we can now upgrade the capital hall which requires fifty thousand capital gold to do so since i only have eight thousand two hundred capital gold that is what it will say to contribute since i don't have enough to complete the upgrade now the capital hall will remain like this until either clan members help contribute or i contribute the rest to help finish it off some of you are probably asking does the gold pass lower the capital gold required to upgrade or unlock each ruin the answer is no a gold pass does not have any effect on the clan capital it only works on your main village but the goal pass does affect the forge and requires less resources and time to earn capital another new thing coming with the clan capital is called reputation which is an xp system for the clan capital you will see your reputation at the top left inside the clan capital when you go into a base or you can click on your plan and navigate to the clan capital section your total capital contribution your reputation and total clan contribution will follow you to every clan you go, so don't worry about losing that and it resetting since i'm in the dead build, i'm gonna give myself a million capital so i don't have to worry about making it all the time in the forge or this video remember this is just the developers build, which is only available for approved content creators to make helpful videos to teach the viewers now that the capital hall is upgraded the first day strict barbarian cap is now unlocked but you notice if we click on the army camp that all the troops are great out this is because we have to rebuild the army camp ruin to unlock the first troop in the district now that we do this the army train button on the left side appears and we can now cook the super barbearing and super archer so let's not stop there let's rebuild the others in the district which includes the battle ram barracks, super giant barracks and two more ruins of defenses but if i want to upgrade my district to level two i can't do that until i go back and upgrade the capital hall to level three well, we can't upgrade the camera hall to level three until we unlock nineteen more buildings or traps in any district so let's do that let's click the little i at the top to see what ruins we have to unlock or upgrade let's go ahead and upgrade the nineteen buildings now we can go ahead and then upgrade our capital hall to level three which will require seventy five thousand capital goal once we upgrade to capital hall level three we now have unlocked the wizard valley district which if we enter we can see a few cool buildings including the spell storage which upgrades your spell capacity for capital raids meaning you can hold more spells for a future sneak peek about that they feel spell factory which unlocks the healing spell and the jump spell factory which unlocks the jump spell but if you notice several of these items can't be unlocked until you upgrade your dish hall to level two, but the district hall can't be upgrade to level two until you upgrade your capital hall to level four so you can start to see how each of these districts and capital peak influences each other but if you look at the troops in your training bar you will notice they don't have any levels associated with them that means they are level one and need to be upgraded in order to upgrade the troop levels you must upgrade the building associated with that true for example if we want to upgrade these super barbearing to level two we must upgrade the super barbearing barracks and now you can see the super barbarian is now level too so instead of manually upgrading each building let's go ahead and max everything out, so you can see it all in action what are the max levels for the capital peak and district below well the max level for the capital speak is level ten and each district max is out at level five it will take many years to reach this point i can only see full plans of fifty people to ever max out, and that will be taken a few years if that good luck maxing out in the clank capital here is the max level ten capital peak notice the amazing artwork, but right off the bat the capital halt has a surfle around it that is because it's essentially a large eagle artillery that does splash damage to ground and air, but let's look on the left side with all the defenses you already know from the main village and the builder base, we have the multi mortar from the builder base bond towers crushers, tune ferno, towers, hidden mega teslas, some air bombs, air defenses, regular cannons and several trap mines but on the right side we have new defenses within the client capital these include a super wizard tower, which only hits a single target ground and air a giant cannon which does splash damage two multi cannons which do burst fire eight rapid rockets which also does burst fire then we have the spear thrower which is a single target defense targeting ground and air next there are two new rocket artilleries, which does splash damage to grout and air and finally the two giant blast foes, which does area splash to grout an air three point five to fourteen tiles away then at the top we have three posts which are the raid cart post, super giant post and super dragon post, which act as defense on your base essentially are like the guard post on the builder base and finally we have the new traps which include the zap trap, which does two thousand damage to a single target five tiles away and the log trap which does six hundred splash damage through nine tiles now we are on the max bar bearing camp district and let's focus on the troops available from the district first, we have these super bubarian then sneaky archer, super giant battle ram and finally the minions notice each barracks is level five which means that the max level for those troops are also level five in your army then finally for the wizard valley district we have the spell storage which max has a seven spell capacity the super wizard barracks heel spell factory and a jump spell factory notice the jump spell takes up two housing space and the healing spell takes up three these spells were exactly the same as in the main village so there's no special changes there except or when you use the spells they will still be there for the next attacker if you drop a heel spell it will stay in the exact same spot for every attacker after you, but a jump spell will only stay on the map for the very next attacker after your attack then it will disappear no pun intended now let's jump into some attacks and show off these troops let's click the army button at the bottom left of the screen and now it's time to select our troops we want to use since we are maxed out then we have a full two hundred fifty camps base available you'll notice we see other troops, but we are not covering them in today's sneak peek be sure to subscribe and come back tomorrow for those, but let's focus on these troops here today let's add about eleven super barbarians to the army then let's add one sneaky archer, but you notice that the army space jumped out by ten that's because when you deploy the sneaky archers they deploy in a group of five taking up two cam space each, so if i grab three sneaky archers that will be three groups of five archers now let's add one battle ram, a super giant and about ten super wizards and fill the rest with minions, but we notice minions are the same as the archers that they deploy in a group of six minions and not individual units now it's time for the spells again the other spells will be covered in future sneefeks so subscribe for those, but we could grab two heel spells or we could grab one heel spell and two jump spells so let's go with that we're in this attack and i'll show you how these troops work so if i drop the like anything i want to provide a little bit of tanking i can go ahead and drop the super joint drop some barbarians and they're gonna be used down here but the battle ram that is gonna go run for the wall and watch if i drop these minions right it drops in a group just like the sneakies are sneaky archers as well we'll drop some more of you drop some of the wizards and then let's go drop a whole jump spell right there some more oh you know what i probably would be good as if i used the heels but let's go and do that and we got air defenses across the board and where can the minions fly because if we're gonna if we're gonna drop that let's see where they fly across yes the minions that will fly across the upon the water, the lake whatever, you want to kind of call but keep in mind as i'll attack this face again you're noticing that the area of deployment is opening up as these wizards and troops are taking out more of the bass around as they go because what i was initially i could only drop in this bottom side down here, but as i destroyed more of this then it opened up more towards that left side and a few more minions boom so these super wizard tower doesn't hit one unit or one troop at one time it will hit one but chain through them so somebody to keep in mind as well and so i have actually twelve more minions left because of the two so if we drop all these guys right here will that single target in front of absolutely roast it um yes, it does, but so we took out that part of the base and let me you know what let me drop drop the jump style right there and let's see if maybe we can drop a troop jump over there, so we got our second attack now against the space you can see that the spells are stared there and let me go ahead and drop a barbarian no won't jump over the lake right there, but you can see these bridges and there's a wall piece that's right there kind of stopping from going into the middle so we see that won't work but if i drop a jump over here will the super giant take the jump yes, so the super giant will take it what about if i drop one of these okay oh, that will take the jump right there very interesting drop some of you across and you can see a lot of these defenses in action here drop some super wizards that i'll chain you up through there drop a heel spell for all you oh we got air bomb okay we got some air bombs drop some more minions we're gonna be pushing our way around, but you can see this is how it is you and your clammates are gonna be coming together to try to take down these bases that have all these mega defenses and this is a completely max out based right here so you kind of get an idea of how it will work but it will take a very long time to get to this point and now i'm in the third attack here i wanted to show that the jump spell that i rigid in place and over the lake is no longer available because the jump spell will only be there for the very next attacker and it doesn't last without everybody else but the heel spell looks like oh it looks like it's the same thing so the heel spell or i guess maybe all the spells by that way they will only be there for the next attacker and then disappear after the back the other new resource within the planned capital is raid metals and those are earned by participating in capital raid, which we will be discussing in a future sneak peek but the amount of metals you receive is dependent on how many districts were destroyed as well as how well your own capital was able to defend against the enemy attacks you can use your raid metal for two things let's go to the main village and take a look at the first one and if you go to the trader and you click the raid metals tab you can see you can get gold elixir even dark elixir with raid metals and then some builder gold and elixir potions and then some wall rings but the big thing is the clan castle request so we have the normal request for your reinforcements or you can go and reinforce with your raid metals you click this icon and then each one of these troops is a certain cost for your raid metal so for example if i want to get a super minion, i want to get an inferno dragon, i want to get a super giant, i want to get a sneaky goblin, a super barbarian right there and let me go fill up with a stone slammer i can go ahead and get lightning lightning lightning maybe like that and click confirm and it'll cost me fifty four raid miles you can see how much raid miles i have left now go ahead and click bye and then now in my cc are all those troops all those super troops which i did not have to get donated which is really nice on my town all ten right now i noticed this is only a level too clan and let me go ahead and reinforce and let's take a look at what this looks like you can see that the wall breakers are level eight that are gonna get filled up but what level are my wall breakers in my account i currently have level six so it looks like they are still getting plus two bonus to you even though i are in only level two so it does take effect so that you don't have to be in a ten plus plan for that to have effect so for example wizard is leveled nine and my current wizard level is only level seven so yeah that's what it looks like that's pretty cool but what about a siege machine so i can even fill up with a flame flingers so i don't even have to be a town all fourteen i can get any siege machine i want as a town all ten。